Children of the Rune: Tales From the Land of the Diamond Throne


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by Ed Greenwood; Monte Cook; Jeff Grubb; Weinlein Cook

I hope you enjoy meeting these new heroes, who wield the power of deed and rune.


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Why a warrior such as she carried no weapon added to her mystique. The gazes then drifted back to her unwavering emerald eyes that challenged anyone to make comment. None did.

Children of the Rune

The worn leather attire and the sword scars and arrow nicks on her arms bespoke a veteran. In all the mystery and beauty of Morgain, never once did onlookers see the rune adorning the back of her hand. They never suspected Morgain as a runechild.

To the joy of chil- dren, performers juggled spheres of colored glass lit from within, while musicians set tempo for the savage movement of litorian war-dancers. Torches of yellow flame lit the streets into the late hours, while dyed cloth and festive banners fluttered from the eaves of buildings.

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Morgain, however, stopped for none of these distractions. While the Narasanight Festival was a joyous time, it was once strictly a Hu-Charad celebration. The giants were somber crea- tures, and their festival was one of words and memories. The festival belonged to all now, and had grown far too garish for the understated Hu-Charad. Morgain walked past poetry and story circles, where giants sat and recounted their works.

Their tales were precise, their passions exact in the measured cadence of rhyming schemes and wordplay. A few distracted giants watched Morgain walk by, curious at the human who seemed comfortable in their hushed streets. Morgain found her destination, a courtyard park surrounded by colonnaded buildings with pediment-style roofs. Even seated, the giants were heads taller than Morgain, but she ap- peared at ease. A few onlookers roasted corn or boiled chai on a heated brazier at the center of the circle.

Morgain, her stride unwavering, marched straight for the giants before stopping. Everyone stared, surprised at this diminutive stranger who now waited for their attention. The giantess looked at her compatriots, surprised. What is your name, child? Again the giants exchanged glances, their curiosity evident. She passed her flagon and loaves to her right, as was customary—always away from harm.

Children of the Rune

The circle returned to its stories, each giant relating his tale and passing the ebony story-stick to the next speaker. Finally, the stick reached Morgain; it was a heavy staff in her hands. Ia-Tyrrane leaned forward, infinitely more intrigued by this human who understood giant culture better than her own chil- dren did. Again, his voice was flat, betraying no emotion or intention through inflections or changes in vocal timbre. He ran his hand across his bald, deep burgundy scalp.

Morgain studied the children practicing their noon katas in the marshaling square of the gymnasium, the local verrik school. I suppose I have seen stranger things in my time. He stopped and watched the children practice. We are not.

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And the people of this city feel differently than you. The Nightwalkers serve as headmasters or benefactors for the local gymnasiums. We un- derstand the importance of children. Vrash abruptly spun about and walked toward a dark corri- dor, leaving Morgain to follow. A bookcase filled with assorted curios adorned another wall. Vrash sat and studied Morgain; he was waiting for her to sit on the oak chair in front of him.

She did, meeting his purple eyes with her own level gaze. Who else fails your approval? Against whom do you measure the Nightwalkers? Are you a mother? But if the Nightwalkers rank equal in favor as a mojh magister, and the mojh rank so poorly in your esteem, then you must be truly desperate to seek my services. In fact, I sold most of them. Barely worth the mentioning.

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Player's Guide to Faerun by Baker, Wyatt. Dungeon Master's Screen by Selinker, Eckelberry. Races of Faerun by Reynolds, Jacobs, Forbeck. Lords of Darkness by Reynolds, Carl, Wyatt.


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Unapproachable East by Baker, Forbeck, Reynolds. City of the Spider Queen by James Wyatt.

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Underdark by Cordell, Kestrel, Quick. Serpent Kingdoms by Greenwood, Boyd, Drader. Champions of Ruin by Crook, Upchurch, Kestrel. City of Splendors: Waterdeep by Eric L. He will take the etchings off you and swiftly create a Translation to take back to Asgarnia , noting that the find seems to date back even further than the settlement being excavated at the digsite. Go back to Asgarnia and hand over Terry's journal to him, but he suggests that you read it before him; the book explains a journey made by 'gods' in to the desert, where they decided to 'conceal' a certain 'wealth' and protect it using the 'dead' and four magical 'crystals', held by the 'strong'.

Asgarnia requests your help in locating this wealth, and agrees to split the treasure evenly. He wants you to dig around for information down at the Bandit Camp , while he searches for clues amongst the Bedabin nomads. If you wear an item aligned to Saradomin or Zamorak, the bandits in the camp will attack you, which can deter you from proceeding. Even if you survive the onslaught, Eblis will refuse to talk to you, calling you a false prophet. Go south to the bandit camp and buy a bandit's brew from the bar. Drink it and talk to the bartender again, asking him if he knows anything about the four 'crystals'.


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  5. Shocked by an outsider's knowledge of the desert, he tells you that there is indeed an old tale about the four Diamonds of Azzanadra , but you'll have to speak to someone more invested in the desert's history to learn about them. Speak to Eblis , who can be found inside or near the eastern-most house, past the general store. Ask him why the bandits are so hostile towards outsiders and request to learn more about their history. He explains that a few generations ago, their god was banished and they were left to fend for themselves against the armies of Zamorak and Saradomin. They were attacked from all fronts and eventually lost their land, and were forced to take up home in the desert.

    Their hero, Azzanadra , was imprisoned and bound in a stone structure to the south of the camp, and they await for his return to cast vengeance upon those who stole what was theirs. Ask him about the diamonds, and he'll tell you that they are the legacy left behind by Azzanadra, stolen by the warriors of Zamorak after he was imprisoned.

    Children of the Rune: Tales From the Land of the Diamond Throne Children of the Rune: Tales From the Land of the Diamond Throne
    Children of the Rune: Tales From the Land of the Diamond Throne Children of the Rune: Tales From the Land of the Diamond Throne
    Children of the Rune: Tales From the Land of the Diamond Throne Children of the Rune: Tales From the Land of the Diamond Throne
    Children of the Rune: Tales From the Land of the Diamond Throne Children of the Rune: Tales From the Land of the Diamond Throne
    Children of the Rune: Tales From the Land of the Diamond Throne Children of the Rune: Tales From the Land of the Diamond Throne

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